Thursday, February 18, 2016

Digital Blog Post #C

DIGITAL BLOG POST #C



Electronic note-taking is a very useful tool for students to include in their schooling. I believe it is more useful for students in higher grade levels and college, not so much for elementary grade levels. Using technology to take notes has several different positive aspects to it. For one thing, students can go back and add in small details that they may have forgot to mention can quickly be added in without the notes looking all sloppy and writing all over the place. There are also different websites that can be used to take notes, and using these websites, a student will only need access to a computer and to the internet. that means students would be able to use it everywhere. Students do not have to worry about where they placed the papers or where a notebook got put so there is less room for the students to loose their notes.

Cyber-Bullying is a form of bullying that is done through a form electronic technology.  Cyber-bullying is getting to be a more and more serious concept as the years go on because there is not definite way of telling us who it it that is actually sending the message. with different studies, there has been information recorded that deals with the number of who is cyber-bullied more than someone else. Going through these numbers, the Lesbian, gay, bisexual, and transgender students have had the most difficulty with bullying in general and cyber-bullying just makes it worse. Most teaches have a zero tolerance policy that they try to demonstrate in their classrooms. Teachers use several different strategies that they can use to create safe and supportive school environments and cultures. Depending on the school, there are peer mentoring programs and "Teen Tech Week".

There are multiple games that teaches use in school within lesson plans. These games range from entertainment, edutainment, and educational games. Entertainment games are exactly that, games for entertainment. These games are usually played for fun and usually do not have an intended learning goal. Edutainment games use the fun of games to get and maintain the students as they are playing. The entertainment of the game helps to hide the fact that students are actually learning something. They are used to teach children without them realizing. Educational games are games that are short, sweet, and to the point. They have clear learning objectives and students know what they are supposed to be learning.

There are multiple strategies for teachers using games with their students that are available and can easily be added to a lesson plan. Teachers can minimize the use of games that teach isolated skills. These kinds of games focus on the answer itself but does not explain or elaborate to the student on how they got to the answer.  They do not teach the process. Another strategy that is used is for teachers to scrutinize games that function solely on points win or lost. There are two major reasons that teachers do not like games like this. One is the face that these games can take up a large amount of time and attention so teaches cannot do much of anything else during this time. the other reason is students are often put into situation where they have to work in order to gain progress of even maintain their status in the game. These games are also usually on-line games and are open to just about anyone. A third strategy for teachers is discussing games and their content. This strategy is simple. Teachers give students information about the games and actually talk to them about it. This gives students a better understanding of why a game should or should not be played and it gives them the reasons for either scenario. The fourth and last strategy focused on for teacher is simply playing games together. These games are used mostly in after school programs and are used to help students open up to their creativity and helps drive them to become more effective students overall.




Resources

 Hernandez, R (2016, February 18). Barriers to Technology in Education. Created with Prezi

 Maloy, Robert, Verock-O’Loughlin,Ruth-Ellen, Edwards, Sharon A., and Woolf, Beverly Park (2013). Transforming Learning with New Technologies. 2nd Edition. Boston, MA: Pearson Education, Inc.

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